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Tomb Raider III was iterative in every regard except one: ther was a marked increase in violence and it was the first game to clearly focus more on shooting people. This masterpiece was followed by a technically far superior sequel that was only slightly less brilliant than the original - although the signs were there of the directional miss-steps the franchise would soon take. The series’ puzzle-platforming debut offered atmosphere and exploration on a level rarely bettered, and a level of control over your character so detailed that it’s since been somehow re-framed as a bad thing by consumers used to modern, context sensitive, hyper-streamlined movement requiring the bare minimum of input from a player. The original Tomb Raider is one of the best games of all time. It was never a regular framing device but, in this example, I think it’s worthwhile to let anyone reading know where I stand on Tomb Raider before I start. It’s been a while since I sat down to write this opening bit before playing the game of the day. Previous days' entries are linked in my profile.
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Tomb Raider: The Angel of Darkness for the PS2
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