If there were many members with no Running Balls, they were automatically punished and no lottery was conducted.
Mission 3 was the race mission, Bells Hide and Seek.From episode 15 this was changed to different games related to the landmark. Everyone individually earned Running Balls throughout the missions and the balls selected during the lottery machine segment represented the individuals who were the winners for the night.
The losing team was required to commute home using public transportation while undertaking an embarrassing punishment.Īs of the eleventh episode, the Running Man members and guests were no longer split into two main teams except for during the race mission, with smaller teams or individual game-play being used during the other missions. This mission aired in full only in episode six and only highlights were shown in episode seven due to time constraints.Īt the end of each episode, the Running Man Balls collected throughout the night were placed into a lottery machine, and the color of the first ball ejected determined the winning team for the evening. This mission was discontinued after episode ten due to controversies.
- Mission 3 was Leisure Time for a Cup of Tea.
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Previously, the Photo Zone Game was played at every landmark. Mission 1 featured games related to the landmark.Each of the games and races was referred to as missions, and were as follows: Running Balls were awarded to the team that found a ball, and were also given to individuals who won a game, who received a Running Ball of their team's color (blue or red). Įpisodes 6 to 10, a consistent game format was used where both teams competed to obtain the most Running Man Balls (shortened to Running Balls in future episodes). Viewers could vote on the official Running Man homepage on who they believed would be the winning team, and a lucky audience who guessed correctly was allowed to have his/her name included in the donation. The money collected by the teams was donated in the winning team's honor. At the end of each episode, the team with the most money was declared the winner and was allowed to leave the landmark while the losing team received a punishment. The second episode to the fifth episode, both teams competed to find golden pigs filled with money that was hidden within the landmark and participated in games in the attempt to win more money. The exact team was allowed to leave the landmark while the losing team was required to complete a punishment inside the landmark. After all the numbers had been found by either of the teams, they approached the main door and entered the code which they believed was correct. With a total of 5 numbers, after one was found, a game was played to determine which team would start first in the next race, and the losing team received a punishment while the other team was given a head start.